By pulling the bow off of Ryas’ back by reaching your shoulder and then loading up a shaft by reaching over to the quiver on your opposite shoulder and pulling back the arrow, the whole process feels absolutely natural and the adaptive triggers built into the PSVR2 Sense controllers ably convey a real keen feeling of tensile strength as you pull the arrow back in the bow and then release. When you’re not dashing and climbing around the place in Horizon Call of the Mountain you’ll be unleashing hell on various enemies with your trusty Carja bow and again it’s the PSVR2 Sense controllers that are the star of the show here. Whether you’re traipsing across dusty sunstones or wading through frost-topped peaks, the PSVR2 Sense controllers provide an ample level of feedback appropriate to that environment, serving to immerse the player yet further still in the resplendent world that Guerrilla Games and Firesprite have crafted with Horizon Call of the Mountain. What’s also hugely neat is how the PSVR2 Sense controllers react depending on the terrain you happen to be traversing across. Likewise, when you craft climbing axes to embed yourself into particular surfaces on the face off a cliff, the PSVR2 Sense controllers respond accordingly, providing a degree of vibration feedback when you hit the wall followed by a tense, tightening of the triggers as you force the axes into the rock. Clamping onto a wall grip actually feels satisfying thanks in no small part to how the PSVR2 Sense controller manages to feedback a real feeling of palpable physicality to the player, and that feeling is only enhanced as you chain together grips and pull ups from one ledge to another – it’s seriously neat stuff.įurther Reading – New PS5, PS4 Games Release Dates In 2023 And Beyond – All Upcoming PS5, PS4, PSVR2 Games Reaching for hand holds and then pulling down the PSVR2 Sense controller to heave yourself up a cliff face, shimmying along a range of overhanging grips or even sliding down a rope – all of it just feels incredible and a big part of that is the haptic feedback that the PSVR2 Sense controllers provide. To be clear, the climbing in Horizon Call of the Mountain is good, like *really* good.Īided by some neat bread-crumbing in the environment (white chalk indicates where you can and cannot climb), ascending the peaks of the Carja Sundom is hugely satisfying and a real joy to say the least. With pin-sharp detail on the wood of the boat itself through to a wealth of detail on the surrounding flora and fauna, not to mention an extreme level of fidelity on the folks that are shepherding Ryas on the boat and the machines themselves, Horizon Call of the Mountain looks every bit as good as a non-VR PS5 title.Īfter that initial spectacle-stuffed boat sequence has concluded, Horizon Call of the Mountain properly kicks into gear and the player is immediately immersed into the two core gameplay tenets of the game – which is to say a whole lot of climbing and firing arrows at things. The opening boat journey right away leans into far superior levels of visual fidelity that Sony’s latest VR headset affords over its predecessor. As it turns out, Ryas’ background as a veteran mountain scaler plays into the design of Horizon Call of the Mountain since, somewhat predictably, you’ll be spending a whole heap of time finding hand holds and climbing surfaces as you progress through the game – but I’m getting a little ahead of myself here.įrom the very beginning Horizon Call of the Mountain clearly marks itself as a stellar showcase for Sony’s latest lump of VR tech. Perhaps the first thing to note is that Horizon Call of the Mountain doesn’t feature traditional series heroine Aloy as the player protagonist but rather shifts the spotlight over to Ryas, a master climber and disgraced former soldier for the Shadow Carja who is tasked to scale the peaks of the Carja Sundom in order to ascertain the mystery behind a deadly machine incursion that threatens to destabilise the entire kingdom. Horizon Call Of The Mountain Review (PSVR2) The Climb Meets Horizon In This Stellar, Yet Linear PSVR2 Showcase
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